When a capability says “(select) a personality” and a number of copies of that character are in play, the Storyteller chooses one such participant.
The power applies to simply that participant, even when they later change into a unique character (as a result of typically, references to “a personality” apply to the participant with that character, who’s then explicitly marked).
We see this readability given particularly at the least for Ojo
If there are a number of copies of a specific character in play, and the Ojo chooses that character to die, solely a type of characters dies.
and the identical precept is utilized in comparable conditions.
Courtier selecting Legion solely makes one Legion participant drunk; Ojo selecting Village Fool solely makes one V.I. die; Thinker selecting a multiple-in-play character solely makes one in all that character drunk.
When a capability says “(select) a personality” and a number of copies of that character are in play, the Storyteller chooses one such participant.
The power applies to simply that participant, even when they later change into a unique character (as a result of typically, references to “a personality” apply to the participant with that character, who’s then explicitly marked).
We see this readability given particularly at the least for Ojo
If there are a number of copies of a specific character in play, and the Ojo chooses that character to die, solely a type of characters dies.
and the identical precept is utilized in comparable conditions.
Courtier selecting Legion solely makes one Legion participant drunk; Ojo selecting Village Fool solely makes one V.I. die; Thinker selecting a multiple-in-play character solely makes one in all that character drunk.